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byThe Meridiem Team

Published: Updated: 
3 min read

GOG Founder Reclaims DRM-Free Storefront as Independent Platform

Michał Kiciński acquires GOG from CD Projekt for $25.2M, signaling founder confidence in niche positioning but changing nothing operationally—routine capital reallocation, not market inflection.

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The Meridiem TeamAt The Meridiem, we cover just about everything in the world of tech. Some of our favorite topics to follow include the ever-evolving streaming industry, the latest in artificial intelligence, and changes to the way our government interacts with Big Tech.

  • GOG's DRM-free mission remains 'more central than ever'—zero operational changes announced

  • For builders: This validates independent DRM-free positioning as viable standalone model; for investors: Founder-led buyout suggests niche market confidence, not scaling ambitions

  • Watch: Whether GOG expands game catalog or focuses deeper on classics preservation under new ownership structure

GOG is changing hands but not changing direction. Co-founder Michał Kiciński has acquired the DRM-free digital storefront from CD Projekt for $25.2 million, reclaiming the platform he helped launch in 2007. This is capital consolidation, not strategy pivot. The acquisition simply moves ownership from one founder to another, leaving GOG's positioning as Steam's preservation-focused alternative completely intact. For investors watching the PC gaming market, this signals founder confidence in independent operation but creates no material market shift.

The news broke Monday with the tone of an announcement trying to assure everyone nothing had actually changed. Michał Kiciński, co-founder of both GOG and CD Projekt, has acquired the DRM-free gaming platform back from the parent company for $25.2 million. The emphasis in GOG's statement was unmistakable: "The acquisition isn't changing anything about GOG's mission to keep games DRM-free."

Which raises the natural question—if nothing's changing, why the ownership restructure? The answer reveals something interesting about how niche positioning works in the PC gaming market. This isn't a pivot. It's a founder returning to direct control of a business he launched in 2007 alongside Marcin Iwiński. GOG was always meant to challenge the Steam orthodoxy by offering games without digital rights management, letting players genuinely own what they purchased. That philosophy hasn't wavered. CD Projekt appears to have concluded that GOG works better as an independent operation than as a subsidiary.

The mechanics here matter less than what they signal. When founders reclaim their projects, it usually means they see opportunity others missed. Kiciński's statement frames this as "doubling down on that vision"—more classic game preservation, celebrating standout indie titles, building what they call "new games with real retro spirit." This is founder-speak for "we're staying in our lane and going deeper."

The relationship with CD Projekt doesn't change either. The publisher will continue selling existing titles like The Witcher series and Cyberpunk 2077 on the GOG platform. This is notable because it shows the spinoff isn't adversarial. This is a clean separation where both parties recognize GOG thrives as an independent platform rather than a captive subsidiary.

Here's what this reveals about the market: The DRM-free positioning, which seemed radical in 2007, has proven viable at scale. GOG has built a sustainable business around a principle most industry players dismissed as commercially naive. That viability is exactly why a founder would want to own it outright—not to scale it aggressively, but to control its direction and philosophy directly. Independence, in this case, is the competitive advantage.

For the gaming industry, this is routine M&A. GOG's Steam alternative status quo persists unchanged. The storefront will continue offering games without DRM protections, the same preservation-focused curation remains in place, and the operational relationship with CD Projekt continues as before. What shifts is governance structure—from subsidiary to founder-led independent operation. It's the kind of move that signals confidence in niche positioning rather than ambition to challenge Steam's dominance directly.

The timing also reflects something broader: The creator economy and founder-led ownership models are proving more valuable for specialized platforms than corporate consolidation under larger parents. When a founder can afford to buy back their project and the exit offers better value than continued operation within a larger corporate structure, the market is saying that independence works.

This is a founder reclaiming a niche he created, not a market inflection. GOG's DRM-free positioning remains unchanged under Kiciński's direct ownership. For builders and investors watching PC gaming platforms, the signal is clear: Independent positioning around first-principles design (true game ownership) has proven durable and valuable enough to justify founder-led operation. For enterprise buyers or professionals in the gaming space, this changes nothing about GOG's role as the Steam alternative. Monitor whether the new ownership structure leads to deeper investment in classics preservation or expansion into new game categories—but don't expect mission shifts.

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